DEEP SEA KOG'MAW

 

I modeled and textured this Kog'Maw skin for League of Legends.

IPHONE GAME MOCK-UP


This was a mock-up I did for the iPhone game Cowboys & Aliens Silver City Defense. Most of the art seen in these screens was either modeled or textured by me.

BUILDING CONTINUES

Work is continuing on the building. The test is taking precedence however.

ART TEST FROM ZOMBIE STUDIOS


This model was created for an art test for Zombie Studios. This is what was submitted but I am going to go back and change parts of the model and texture. The whole thing is 4000 triangles and uses 4 sets of 1024x1024 maps.
The current list of changes I can think of are:
-Model high poly versions of some of the pieces and bake them down for a more realistic appearance.
-Replace current billboards/advertisements with new ones.
-Adjust shaders to get a more realistic look to the model.

THE PLAZA EXPANDS

I had recently finished the centerpiece of the environment I am working on and have decided to expand and start constructing the town around the obelisk. The idea for the buildings is simple, and once I finish the main one, I should be able to pump out many more buildings in a matter of hours. The building was originally intended to be on the other side of the street but I found this layout way more pleasing. It means I have to redesign the plaza a little but oh well.
This is the current render of the scene for my portfolio.
This is an idea of what the final composition will be. However, what would be awesome is if I can get multiple renders from different angles as well as some great looking screen caps from the view port.